E00-E99

इंडियन डिफेंस

E90
King's Indian: 5.Nf3
The Classical Variation of the KID. White develops with Nf3 and e4, leading to the most famous and deeply analyzed lines in the opening.
E91
King's Indian: 6.Be2
The Classical KID with 6.Be2. White completes development and prepares for the central clash that defines the King's Indian.
E92
King's Indian: Classical (General)
The Gligoric System. White plays Be3 early to maintain central tension and avoid the most forcing main-line variations.
E93
King's Indian: Classical, 7.Be3
The Petrosian System. White plays d5 to lock the center immediately, leading to a deep strategic struggle and maneuvering game.
E94
King's Indian: Classical, Orthodox
The Classical Main Line with 7.O-O. The starting point for the legendary battles involving the e5-break and the kingside pawn storm.
E95
King's Indian: Classical, 7.O-O Nbd7
The Classical KID with 7...Nbd7. Black prepares for a central breakthrough while maintaining a very solid and flexible piece coordination.
E96
King's Indian: Classical, 9.Nd2
Theoretical refinements of the 7...Nbd7 Classical KID. Both sides reach a peak of positional complexity.
E97
King's Indian: Classical, 7...Nc6
The Bayonet Attack. White plays 9.b4 to launch a rapid queenside offensive. It is the most modern and popular way to meet the main-line KID.
E98
King's Indian: Classical, 9.Ne1
The Classical Main Line with 9.Ne1. White reroutes the knight to support the kingside defense and prepare for a queenside breakthrough.
E99
King's Indian: Classical, 12.f3
The ultimate theoretical extension of the King's Indian. A massive complex of computer-analyzed lines that represents the peak of modern chess theory.