D00-D99
เกมปิดและกึ่งปิด
D20
Queen's Gambit Accepted
The Queen's Gambit Accepted. Black takes the pawn, allowing White a free hand in the center but gaining rapid development and a clear plan for counterplay.
D21
QGA: 3.Nf3 Variation
Sidelines in the QGA. White uses various move orders to regain the pawn or prevent Black's preferred setups, leading to fresh and less-explored positions.
D22
QGA: Alekhine Defence
The QGA with 3.Nf3 a6. Black prepares to hold the queenside space. It is a flexible system that requires White to play accurately to prove an advantage.
D23
QGA: Classical Variation
White develops the knight and queen to pressure the center. It avoids the most tactical QGA lines in favor of a stable positional edge.
D24
QGA: 4.Nc3 Variation
The QGA with 4.Nc3. White focuses on rapid piece development to pressure the d5 and e4 squares before recovering the pawn on c4.
D25
QGA: 4.e3 Variation
The QGA with 3.Nf3 Nf6 4.e3. The most classical way to recover the pawn. It leads to a balanced middle-game with a slight space advantage for White.
D26
QGA: Classical Main Line
A theoretical branch of the 4.e3 QGA. White completes development while Black prepares to challenge the center with c5.
D27
QGA: Classical (Modern)
The QGA Classical Main Line. Both sides follow a long, well-established path resulting in an isolated queen's pawn structure or a symmetrical center.
D28
QGA: Classical (7.Qe2 c5)
White plays Qe2 to avoid the exchange of queens. It is an ambitious attempt to keep the position complex and play for a kingside attack.
D29
QGA: Classical (8...Bb7)
The QGA with a late b5. Black expands on the queenside to create long-term counterplay. It leads to sharp and strategically demanding positions.